The residents of Kuvaq literally walk on junk, build things out of junk, sleep next to and on junk, and eat pretty much garbage. The graphics and sound come together to tell the hilarious tale of Rufus, a self-centred, lazy, genius-but-stupid, know-it-all who lives in the town of Kuvaq on Deponia, a planet covered in nothing but junk and garbage as far as the eye can see. Even if you don’t plan on ever playing Deponia, I recommend heading on to Youtube and looking them up. Words can’t really do them justice: they’re just funny as hell. And then there’s the epic ballads that appear just a few times throughout the game but that always entertain. And playing throughout all of this is the games rather lovely backing music which sets the mood brilliantly and again matches the overall tone of the game perfectly. These backing tunes, while nothing truly amazing or groundbreaking, are balanced well, never forcing themselves into the game but rather just sitting in the background enhancing the overall feel, mostly through soothing tunes, but occasionally with a nice blast of drama. ![]() ![]() From the stunning environments filled with detail to the fantastic character designs that ooze personality and the fluid animations that drive every scene, this is visual eye-candy of the highest order, demanding that you simply take the time to appreciate each and every location that you encounter on your journey. Like any truly unique art-style, it’s not going to be to everyone’s taste, and that’s understandable, yet to this gamer there is no other way to describe Deponia than beautiful. Above all else it’s a quirky visual style that matches the….uh, quirky vibe of the game absolutely perfectly, seamlessly blending in with the humour, story and characters that make this game so great. From start to finish everything in Deponia has been hand-drawn by the boys and girls at Daedalic in a unique and vibrant style that makes it stand out from the crowd. But enough of this, because I could happily wax lyrical about the game all day, and what use would that really be to you without some details as to why it’s actually so good? Absolutely none at all, so here we go.Īnd where better to start than with the very thing you’re most likely to notice first about Deponia, whether you’ve seen the box in your local game shop or you’re looking at the screenshots in this review: the art-style. They simply have a passion for point and click games, and because of that, Deponia is something truly fantastic. And that’s truly impressive, because there’s really no magic formula that Daedalic could have used to replicate the magnetic attraction that games like Escape from Monkey Island or Discworld exhibited. From the start of its ten-hour journey to the end, this feels like a game created by people with a passion for the genre, and an understanding of what made it work, of what made it so great, of what makes it so beloved by its fans. I’m glad I did.Ībove all else, Deponia is a labor of love, carefully crafted as an homage to those classic point and click games that I grew up with while somehow still managing to retain a modern vibe, despite having left the age-old gameplay formula almost completely untouched. Deponia, though, is different, and I couldn’t help but request a copy of the game to review. However, despite this love of the genre I find myself avoiding many of the modern examples released, simply because I find so few of them manage to capture the same charm that made the originals so great. Only this month I played through Discworld, Discworld II and Discworld Noir. It’s a community that I’m proud to count myself amongst: I love the point and click genre. Thanks to Lace Mamba for providing a copy of this game for review.Īlthough they may never reach the monstrous heights of Call of Duty, point and click adventure games have a small but extremely loving and dedicated core audience, a group of people who all share a passion for the classic genre that gave birth to such things as the Monkey Island franchise.
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